I hadn’t played Portal until very recently. In fact, not until it was being given away for free, and I’m a little ashamed to say that, but I think you’ll understand if I explain that the first time I played Portal was also the last time I hung out with my dad before he died. We played Bioshock as well and when I got around to playing through that on my own, the bits I recognised from the first time took on a strange significance. I wondered if my dad had got this far or if he had seen this bit or that bit. Not that it mattered, but computer games were one of the few things we could talk about together and now that line of communication was closed. So I knew playing through Portal would be bittersweet and like laying something in my past to rest and I didn’t want to do that.
The weird thing is, playing games with my dad was not a fun experience. He was a back seat player, telling you how to complete a level before you’d have a chance to look around. I yelled at him a lot for doing his but he never changed. I think he liked the feeling of having a secret. This got so bad that when Grand Theft Auto: San Andreas came out, my brother and I hid it from him so he wouldn’t drop spoilers during dinner.
Dad told me that there was a great song at the end of Portal. I knew this already because I listen to Jonathan Coulton but I had avoided listening to the song outside of the context of the game. The song is called Still Alive. I’d like to avoid reading too much into that. but when I got to the end of the game, it was a great touch. Adding that song adds character to the game, it adds humour as well. Valve are one of the only big game creators that I admire because they understand that adding touches like that is more important than advanced graphics, more important than “cool”. Not that they don’t have those in spades, but they don’t let them become the focus.
Playing Portal made me feel uneasy. I knew it was a short game, in fact it lets you know this by numbering the test rooms you pass through to get your reward. But very quickly I was two thirds through and I was still learning how things worked. I felt like I was just getting to the end of the tutorial. But the key to understanding Portal is understanding that the tutorial is the game.
A lot of games do this. Final Fantasy X and Metal Gear Solid 2 spring to mind. I didn’t enjoy either of these completely because they finish as soon as they teach you how to play the game. By contrast, a game like Splinter Cell often has a training level which guides you through what manoeuvres are available before you are dropped behind enemy lines. Splinter Cell’s illusion of free will is better because you are left to choose exactly how you approach a problem.
Portal shifts gear towards the end when you leave the testing environment. It feels more open, less linear, but like Half Life 2 (which takes place in the same universe) this openness is an illusion and there is usually only one sequence of steps that will allow you to reach the next section.
The shortness of Portal works in its favour in one sense because the game never gets boring or repetitive. The final confrontation comes at just the right time and is exciting and funny and satisfying despite this being a game where there is no combat in the traditional sense.
After a few days though, I realised that Portal is subtly different from other games. The idea that the game is the tutorial is more explicit. You’re not being told how to use the portals, you’re playing a character who is being told how to use the portals. The game is a metaphor for puzzle games. Without getting too recursive, it takes a step back and allows you to see how games teach you. (In a similar way, Bioshock was about a player being an empty vessel controlled by others.)
That’s not my favourite thing about Portal though. My favourite thing about Portal is that it’s a comedy. Or a horror-comedy. Or something. There are very few games that are genuinely funny – like sitcom funny – and they usually make the mistake of confusing funny with wacky, zany etc. (Psychonauts is funny-zany and pulls it off, but that’s a different story.) Portal is funny-creepy. Valve puts genuine, subtle humour into all its games but here it’s right out front. It’s a great game but it’s also very entertaining and you should definitely play it. Although I’m guessing that very few gamers haven’t already.